var e = require;
var t = module;
var o = exports;
var ii, nn = this && this.__extends || (ii = function (t, e) {
    return (ii = Object.setPrototypeOf || {
        __proto__: []
    }
        instanceof Array &&
        function (t, e) {
            t.__proto__ = e
        } ||
        function (t, e) {
            for (var o in e) Object.prototype.hasOwnProperty.call(e, o) && (t[o] = e[o])
        })(t, e)
},
    function (t, e) {
        function o() {
            this.constructor = t
        }
        ii(t, e),
            t.prototype = null === e ? Object.create(e) : (o.prototype = e.prototype, new o)
    }
),
    rr = this && this.__awaiter ||
        function (t, e, o, i) {
            return new (o || (o = Promise))(function (n, a) {
                function r(t) {
                    try {
                        l(i.next(t))
                    } catch (e) {
                        a(e)
                    }
                }
                function s(t) {
                    try {
                        l(i.
                            throw(t))
                    } catch (e) {
                        a(e)
                    }
                }
                function l(t) {
                    var e;
                    t.done ? n(t.value) : (e = t.value, e instanceof o ? e : new o(function (t) {
                        t(e)
                    })).then(r, s)
                }
                l((i = i.apply(t, e || [])).next())
            })
        };
var oo = (this && this.__decorate) ||
    function (e, t, a, n) {
        var i,
            o = arguments.length,
            s = o < 3 ? t : null === n ? (n = Object.getOwnPropertyDescriptor(t, a)) : n;
        if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) s = Reflect.decorate(e, t, a, n);
        else
            for (var r = e.length - 1; r >= 0; r--)
                (i = e[r]) && (s = (o < 3 ? i(s) : o > 3 ? i(t, a, s) : i(t, a)) || s);
        return o > 3 && s && Object.defineProperty(t, a, s), s;
    };
Object.defineProperty(o, "__esModule", { value: !0 });
var a = e("BaseModuleUI"),
    n = e("GlobalParams"),
    i = e("PureHelper"),
    r = e("Game"),
    s = cc._decorator,
    l = s.ccclass,
    _ =
        (s.property,
            (function (e) {
                function t() {
                    var t = (null !== e && e.apply(this, arguments)) || this;
                    return (t.team_info = r.TeamInfo.rest_team), (t.my_hero_pos = null), t;
                }
                return (
                    nn(t, e),
                    (t.prototype.setTeamInfo = function (e) {
                        this.team_info = e;
                    }),
                    (t.prototype.getTeamInfo = function () {
                        return this.team_info;
                    }),
                    (t.prototype.initView = function () {
                        this.updateTime();
                    }),
                    (t.prototype.updateTime = function () {
                        var e = this,
                            t = this.node.parent.getChildByName("role_team_" + n.GlobalParams.MatchMyIndex);
                        cc.isValid(t, !0) && (this.my_hero_pos = t.getPosition()),
                            n.GlobalParams.GameStart &&
                            null != this.my_hero_pos &&
                            (this.node.opacity = this.myDisRound() ? 255 : 0),
                            this.scheduleOnce(function () {
                                e.updateTime();
                            }, n.GlobalParams.GameUpdateTime);
                    }),
                    (t.prototype.myDisRound = function () {
                        var e = !1;
                        return (
                            Math.abs(i.default.Distance(this.node.getPosition(), this.my_hero_pos)) <
                            n.GlobalParams.showMaxDis && (e = !0),
                            e
                        );
                    }),
                    oo([l], t)
                );
            })(a.default));
o.default = _;
